All the places she has seen are all connected to each other, yet they do not work together. Noone states the places she has seen are not necessarily parts of a bigger world, but as levels to a single building.In Chapter 4 of The Sounds of Nightmares, Noone describes the Nowhere as a place that is and isn't.In a promotional video for Little Nightmares II, Darren Brown describes nightmares as "the influence of an external, malevolent force".In the first game, The Maw exists because the hunger exists, and here, The Signal Tower exists because the need for escapism exists." When questioned who built structures such as the the Transmission, senior narrative designer Dave Mervik states, "The world of Little Nightmares doesn't work that way, creatures and places exist for a reason.According Dave Mervik, he stated that "All the children come from.They don't belong in this world" and that there is a "reason" why the children are in the Nowhere, linked to "Something that happened before in their lives that made them a good 'fit' for Little Nightmares.".Through interviews and other hints from the franchise, the nature of the Nowhere has been alludes many times: Before its name was revealed, the Nowhere was described as "a distorted place that lives somewhere between dreams and reality".Other translations such as the Italian and French ones use names such as "Il Nulla" and "Le NĂ©ant" to identify the world of Little Nightmares rather than "dark places." However, in some translations such as the Spanish one, the term "La Nada" (which translates to Nothing or Nowhere) is used instead of "dark places". Before the name "The Nowhere" was revealed, the Little Nightmares games were set in "dark places" according to Bandai Namco's website.The world of Little Nightmares was not given a name until Little Nightmares III was announced, revealing that the world was called The Nowhere.A recurring eye motif exists within the Nowhere, from the eye-shaped mechanisms, or as symbols found in paintings or drawings throughout the games, leaving speculations that the Residents and the children are constantly being watched by a being/entity of higher power.Any visitors who spend too long a time within the Nowhere will gradually lose parts of themselves and even suffer an obscure form of memory loss, losing memories that are both in regards to themselves as well as anyone they knew. However, the primary objective is to have visitors stay within the Nowhere permanently through any means necessary. While some visitors are initially permitted to stay in the Nowhere for a short period of time before being returned to their original place of origin, others can remain trapped within the Nowhere for years. Although visitors to the Nowhere are primarily meant to be children, it is possible for adults to receive permission to cross over. Only a special kind of tormented child is able to travel to the Nowhere with more ease and permitted to receive aid from the Ferryman to guide them. In The Lonely Way, the Ferryman reveals there is another way to cross into the Nowhere. Upon crossing over, the physical body will disappear from the human world into the Nowhere to complete the transition. If the Ferryman permits a person passage, he will not only guide them through the Threshold, but also through the door where they will see numerous stairs and a giant pulsing red eye the size of a moon, circled by shining blinking eyes of every shape and size, before finally crossing into the Nowhere. However, the door is guarded by the Ferryman. Within the Threshold resides a door to the Nowhere. To travel to the Nowhere, one must first dream in order to reach the Threshold, the space between the waking world and the Nowhere. While Residents show hostility to even each other and the lands of the world are largely decrepit, there is a sort of society that operates within it and even possesses its own language. Even the animals in this world are larger than children and can be just as dangerous. The Residents are aggressive and their behavior is primarily instinctual or desire driven to a twisted degree. Many of them are grotesque and monstrous, with inhuman abilities, body proportions, and other nightmarish features. In this world, equally gigantic human-like beings known as "Residents" exist as predatory monsters that kidnap small children that are unfortunate enough to end up in their world. From buildings to food, the world's environment and items are incredibly large in size and scale. The Nowhere is a world filled with nightmarish places and inhabitants.
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